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Lighting TDs are responsible for creating lit environments and elements, including placing key lights, creating shadows, etc. for both live action integration and full CG images. Lighting TDs work in these general areas:

Texture coordinate application (including fur application and perspective texture application)

Texture map painting, material property/shader specification, and compositing both as a means of lighting and the combining of scene elements.

Placing lights, defining material properties, painting textures, managing renders and sometimes compositing.

  • Develop lighting for full CG shots.
  • Develop for CG assets, including construction of clean and efficient shading networks.
  • Be proficient in Maya, as well as all modern lighting and rendering techniques.
  • Be knowledgeable of V-ray or equivalent renderer.
  • Understand multi-pass rendering and compositing.
  • Be able to take direction and work in a team-focused environment, and good communication skills are a MUST!
  • Possess strong time management skills and be extremely organized.
  • Work ethically and maintain a positive attitude in the face of challenging situations.
Nice to have

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