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Lighting TDs are responsible for creating lit environments and elements, including placing key lights, creating shadows, etc. for both live action integration and full CG images. Lighting TDs work in these general areas:
Texture coordinate application (including fur application and perspective texture application)
Texture map painting, material property/shader specification, and compositing both as a means of lighting and the combining of scene elements.
Placing lights, defining material properties, painting textures, managing renders and sometimes compositing.