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The rigger’s primary responsibility is to create highly versatile character rigging systems and animation interfaces. 3+ years work experience is required in 3D CG for Digital Animation, Visuals Effects or Video games. Excellent communication skills are also required, as you will be working with a lead. Candidates must work well under pressure, as projects turn over at a much faster rate than the industry average.

  • Implements animation control rigging systems for complex characters and props using Maya.
  • Works with the Lead Rigger to ensure that all rigs meet the show’s requirements.
  • Oversees the characters, vehicles and props rigging through the animation pipeline.
  • Develops tools and plug-ins to optimize animation and rigging workflow.
  • Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.
  • Ensure the CG characters will employ all current character setup procedures.
  • Troubleshoot and wrangle character-rigging issues for artists within various disciplines.
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
  • Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience.
Nice to have
  • Implements animation control rigging systems for complex characters and props using Maya.
  • Expertise with Maya animation software.
  • Expertise in setting up cloth simulation rigs.
  • Experience with MEL, CSH, Python, TCL, Perl or other scripting languages.
  • Skilled knowledge of anatomy for both human/biped and animal/quadruped.
  • An additional reel demonstrating abilities in rigging, scripting, along with proficiency in tools or plug-in design. Character, prop, and vehicle rigs are best for demonstration purposes.

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